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Over the past couple of weeks I got into playing "Night in the Woods". It was a totally new gaming experience for me, because I haven't played a side-scroller game in more than 20 years, and normally anthropomorphic characters don't interest me. Well, I got a chance to expand my horizons in gaming and was very glad to have had the chance to have a truly interesting and unique experience on my desktop.
I was introduced to "Night in the Woods" by a younger member of my family who was drawn to it because of the serious social and psychological issues it tackles for his generation. When I started playing, the game hit home for me, much more than either of us could have expected, and I really got into it. I went as far as playing it twice to cover both Bea's story-line and Gregg's story-line.
The game's setting took me back to the town I grew up in, which was a lot like Possum Springs. It amazed me how much the town and the characters in "Night in the Woods" resembled people I knew in my own town during the time I was in college, but frequently going home for visits. Like Possum Springs, my home town was an industrial location that was destroyed by globalization.
The game mostly focuses on problems facing millennial generation characters, but it also addresses the much larger theme of the ongoing death of the United States in general and of the working class in particular. I was very impressed with how well the writers portrayed the growing disconnect of both older and younger people in modern US society. I was even more impressed with how well the game tackled depression and other psychological issues facing a lot of us today.
The game has received a lot of positive reviews, and I will throw mine in as well. Possum Springs is definitely a world worth exploring.
I was introduced to "Night in the Woods" by a younger member of my family who was drawn to it because of the serious social and psychological issues it tackles for his generation. When I started playing, the game hit home for me, much more than either of us could have expected, and I really got into it. I went as far as playing it twice to cover both Bea's story-line and Gregg's story-line.
The game's setting took me back to the town I grew up in, which was a lot like Possum Springs. It amazed me how much the town and the characters in "Night in the Woods" resembled people I knew in my own town during the time I was in college, but frequently going home for visits. Like Possum Springs, my home town was an industrial location that was destroyed by globalization.
The game mostly focuses on problems facing millennial generation characters, but it also addresses the much larger theme of the ongoing death of the United States in general and of the working class in particular. I was very impressed with how well the writers portrayed the growing disconnect of both older and younger people in modern US society. I was even more impressed with how well the game tackled depression and other psychological issues facing a lot of us today.
The game has received a lot of positive reviews, and I will throw mine in as well. Possum Springs is definitely a world worth exploring.
Updated commentary on DreamUp and AI-generated art
Given that we passed the end of March and I was about to get my DreamUp allowance replenished, I decided to use up the entire month's prompt allotment and experiment with trying to improve my AI renders. I went through 300 prompts and ended up with three categories of images: 1) the handful that didn't have any flaws and could be posted as is, 2) the images that were worth posting, but needed some editing, and 3) the majority, which had major flaws that would have taken me too much time to correct, so they needed to be discarded. About 25% of the DreamUp images were either good or salvageable, the other 75% were too flawed to make it worth my effort to correct. For editing the flawed but fixable DreamUp images I used Corel PhotoPaint. There were three major types of edits I did: 1) amputations of extra limbs, fingers, or toes, 2) shading to fix skin flaws or darken the figure's pubic area, 3) copy and pasting items from the picture's background to cover up a severely deformed foot or
Update to the Roxie series folder
Update to the Roxie series folder and thoughts on domination-themed artwork Last night I arranged the renders in the Roxie folder to place them in their proper order according to the story I am telling. Check out https://www.deviantart.com/caligula97030/gallery/88689382/roxie The series follows Roxie as she is taken into captivity over her boyfriend's gambling debts, officially processed by the collection agency to become a collared servant, delivered to the woman who bought her, and finally some details of her life under her owner. It is very likely I will add a few new renders of her life as a servant, but I'll see what I feel like creating. As those of you who regularly follow my postings are already aware, the Roxie story formed in bits and pieces as ideas came to me about creating new renders. I finally got around to finishing the introduction and arranging the images so the series makes more sense. Sexual servitude and BDSM are favorite topics of many 3-D artists. I have
December update
(Update 05 Dec 2023) Well, I ran through creating my first batch of A.I. images in DA and my visitors can judge for themselves how well this basic A.I. system works with the prompts I provided. I think the system performed fairly well, and I ended up keeping about half of the images I generated. I will actually have a practical use for the A.I. renders - I will be able to use them to create textures for picture and painting props for my Poser inventory. I experimented with the styles of three of my favorite 19th Century artists: Maxfield Parrish, Thomas Cole, and John William Waterhouse. A disappointment was that I attempted to draw from files I uploaded as resources, but the A.I. system did not recognize them. On that, I'll have to see if a different A.I. system will use character files that I created. I will add A.I. to my tool kit for artistic creation, but that is not to say I don't think the technology remains extremely dangerous. There are a lot of speculations about how an
Thoughts about A.I.
Over the past few weeks I have been both surprised and impressed with how quickly AI images have proliferated and improved in DA, as well as in a couple of other image-posting websites I frequent. I think what it means is that 3-D art is becoming a thing of the past and that programs like DAZ and Poser are soon going to disappear. That is not something I am particularly thrilled about, but it is the reality digital artists are now facing. Even before AI came along, I have thought about what should be my own future with digital art, given the various challenges and frustrations I have faced with hardware and software. I got used to using Poser (starting with Poser 5 back in 2003 and advancing to Poser 11 now). I tried switching over the DAZ studio a couple of times, but found the program more difficult to use and on one of my computers it simply didn't render at all. There is also the issue of the models I have used over the years. My go-to figure is the 3rd-generation DAZ Stephanie
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